The game that took nine years and shipped to 340 people
Rosalind spent nearly a decade on a game that sold 340 copies in its first month. She is remarkably clear-eyed about why, and it is not the reason you expect.
Rosalind Ky joins us to talk about the nine years she spent building a game that, on release week, sold 340 copies. We get into the four full rewrites — and Rosalind makes an argument that has stayed with us since we recorded it: that each rewrite was not a technical decision at all, but a way of not finishing. As long as the engine was being rebuilt, the game could not fail, because it had not yet been seen. Also discussed: the specific Tuesday in year six when she knew; why she kept going for three more years anyway; and the surprisingly happy thing that happened to those 340 players. This is our most-shared episode, and it is the one we get the most email about.
